IN PRIVATE PRE-ALPHA

Fenreach

Your last AI game master told you the dwarf could see over the crowd. This one can't, because it isn't the one keeping track. The story is written by a master and narrated by AI. The rules, the dice, the ground you're standing on and every number on your sheet are held by an engine that doesn't improvise and doesn't forget.

START PLAYING EXPLORE THE WORLD Private Pre-Alpha — Personal invite required.

A state engine the AI cannot touch

Where you are, what's in your pack, who is bleeding and how badly — held in a running state of its own, outside the narrator's reach. The AI is told what is true. It doesn't decide it, it doesn't hold it in its head, and it can't quietly revise it between one message and the next.

A rules engine, separate again

Whether you hit, how far you moved, what that critical failure costs you — decided in code, before a word of the story is written. And the ruleset is a component rather than the foundation: Pathfinder 2e Remaster for the alpha, with room for 5e and whatever else earns a place, running on the same engine underneath.

A memory engine that holds a grudge

Characters and NPCs remember what they did and what you did. Walk into the same shop fifty sessions later and the shopkeep knows you — warmly, or coldly, or with a hand near the counter, depending entirely on how you left things. In build now, on top of the ledger the game already writes.

Open world — go anywhere, do anything

No rails and no required next scene. Follow a rumour, take a job, or walk the other way entirely. Quests are things you pick up on the road, not a track you are placed on. And if what you want tonight is to go kill rats in a cellar for coin, that is a perfectly good evening.

Your companions are real characters

They have their own sheets, their own spells and their own tactics, and they take their turns under exactly the rules you do. They act on what they can actually see, and they'll argue with a bad plan. Take the reins from any of them whenever you want.

A whole session in ten spare minutes

Built for a phone. Type what you do, read what happens. Put it down in the middle of a fight and pick it up on a laptop three days later, on the same square, facing the same wolf.

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